﻿using System;
using UnityEngine;


namespace YYPostProcessing
{
    //[CreateAssetMenu(menuName = "MySubMenue/Create MyScriptableObject ")]
    public sealed class YYPostProcessResources : ScriptableObject
    {
        [Serializable]
        public sealed class Shaders
        {
            public Shader bloom;
            public Shader copyStd;
            public Shader uber;
        }


        public Shaders shaders;
    }
}
